AI Insights · Timothy · July 2021
Top 5 Educational Games on iOS in Latin America, Q2 2021
Explore the performance trends of the top 5 educational games on iOS in Latin America during Q2 2021, featuring metrics like weekly downloads, revenue, and active users.
The second quarter of 2021 saw notable performance trends among the top 5 educational games on the iOS platform in Latin America. Here’s a closer look at the weekly downloads, revenue, and active users of these popular educational apps.
Lingokids - Play and Learn from Monkimun Inc experienced a steady increase in weekly revenue, peaking at around $57K in the final week of June. Weekly downloads showed a fluctuating trend, reaching approximately 23K in the first week of April and dipping to around 14K in mid-June. Weekly active users saw a gradual decline from 54K at the start of April to 46K by the end of June.
PlayKids+ Kids Learning Games by PlayKids Inc saw its weekly revenue peak at about $44K in mid-April, with a slight dip before rising again to $42K towards the end of June. Weekly downloads showed a downward trend, starting at 9K in late March and falling to around 4K by the end of June. Weekly active users started at 54K and ended at 39K, showing a steady decline throughout the quarter.
Keiki Learning games for Kids from BENIPOL LIMITED had a relatively stable weekly revenue with minor fluctuations, peaking at approximately $8K in late March and settling around $5K by the end of June. Weekly downloads saw a significant drop from 7K in late March to just over 1K by the end of June. Weekly active users also declined, starting at 6K and ending at around 3K.
Papumba: Kids Learning Games by Papumba LLC maintained a stable weekly revenue, peaking at about $7K in late May. Weekly downloads varied, with a high of 3.5K in early April and a low of around 1.5K in mid-June. Weekly active users showed a consistent range, starting at 7.3K in late March and peaking at 8.6K in late May before ending the quarter at 7.5K.
Speech Blubs: Language Therapy from Blub Blub Inc experienced fluctuations in weekly revenue, peaking at about $6K in mid-May and dropping to $2.8K by the end of June. Weekly downloads were highest at 2.7K in early May and saw a significant drop to around 673 by the end of June. Weekly active users followed a similar pattern, starting at 1.3K in late March, peaking at 2.5K in early May, and ending the quarter at around 981.
These insights into the performance of the top educational games on iOS in Latin America during Q2 2021 highlight the dynamic nature of user engagement and revenue trends. For more detailed analytics and insights, visit Sensor Tower.